Nicolas
LM

3D Artist  ·  Motion Design  ·  VFX

Scroll
— 2022 / 2026

Technical craft,
cinematic eye.

3D artist and motion designer based in France. I work at the intersection of simulation, FX and art direction — for the projects that don't settle for average.

Houdini and Blender as primary tools. Equally at home in a feature film pipeline or on a live broadcast stage.

Clients DreamWorks · Ubisoft · Tencent
Jaeger-LeCoultre
Tools Houdini · Blender · Unreal Engine · Cycles · Redshift
Specialties FX Simulation · CFX
Title Sequence · Brand Film
Based Brittany, France
Available worldwide

Let's work.

hello@nicolaslm.com